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Interdisciplinary Creative Technologist, Artist and Developer

View the Project on GitHub tripledoublev/CV

Vincent Charlebois

Software developer, artist, and agentic interaction designer

Website · GitHub · LinkedIn · Email · Art

I build deployable AI systems, distributed infrastructure, product-focused digital tools, and browser-native artworks. My current focus is designing and developing interactions with autonomous systems: making agent actions observable, controllable, and useful in real-world workflows. I work across Go and Rust backends, terminal interfaces, decentralized protocols, and high-fidelity web applications.


Professional Experience

Software Developer — Fly.io

Remote July 2026–present

Member-worker — Hypha Worker Co-operative

Montréal, QC | 2022–July 2026

Rust Backend Contributor (Contract) — OpenArchive

Remote 2023–2024

Technical Stack


Selected Technical Projects

v100

Go runtime for building, running, and studying autonomous coding agents.

Implements interchangeable reasoning strategies, schema-bound tools, execution budgets, durable memory and traces, replay, evaluation, and operator safety controls.

Doxa & Nego

Browser-native artworks investigating how people understand and participate in autonomous systems.

Make agent memory, state, errors, and multi-agent negotiation legible as interaction spaces.

Anaphor

Rust terminal tool that selects and gathers relevant context from the web, URLs, local files, or standard input.

Produces source-grounded answers from natural-language questions without requiring users to choose tools manually.

spores.garden

Decentralized publishing client built on the AT Protocol.

Frontend architecture for lexicon-extensible content systems.


Previous Roles


Education

Master in Advanced Ecological Buildings & Biocities
IAAC / UPC — 2019

BFA, Intermedia & Cyberarts
Concordia University — 2012